Skip to content

Matin
Esmaeili

  • 01Graphics / Rendering Engineer
  • 02Technical Artist
  • 03Real-Time Simulation Developer

I build real-time graphics, simulations and interactive 3D experiences — from GPU-driven snow and sand in Unreal Engine to VR digital twins used for training at LSU.

projects, from shipped games to GPU research
30
years building real-time 3D (since 2019)
7+
released title: Verocity
Steam

Developed Games & Tools18

Shipped games, digital twins and training simulations — and the systems and plugins behind them.

Explore in Work
02Games / Tools & Plugins · 2023 — 2025 · Shipped

Verocity

A multiplayer cyberpunk kart racer released on Steam — I built its race-ranking, minimap and slope-physics systems as reusable C++ plugins.

Role
Technical artist & tool developer
Team
Team of 10
Context
Graduate game production course
03XR & Digital Twins / Rendering & GPU · 2024 — present · In development

TEM Lab Digital Twin

A VR digital twin of LSU's transmission electron microscope that shows trainees the electron beam inside the column as they work the controls.

Role
Technical artist & tool developer
Team
Team of 6
Context
LSU research project

Virtual Production09

LED-wall content, live interactive backgrounds, motion capture and studio work at LSU XR Studio.

Explore in Work

Currently cooking

In the Lab08

What I'm building right now — GPU simulation in Unreal, engine-driven robotics and experiments still in progress.

Explore in Work

Math04

Small studies in the vector maths and numerical methods behind real-time graphics.

Explore in Work

Shaders05

Hand-written shaders — vertex displacement, distortion, stencils, foliage and snow.

Explore in Work

—About

I'm a graphics programmer and technical artist working where rendering, simulation and interaction meet: GPU compute in Unreal Engine, VR/AR digital twins for training and industry, and engine-driven robotics.

Open to graphics, rendering, technical art and real-time simulation roles and collaborations.